• Expert in Maya, 3DS Max, ZBrush, Quixel Suite, and Adobe Creative Suite.
• Able to build tools and automate processes using Python and MEL.
• Experience creating both PBR and hand painted texture sets.
• Experience working with Hero Engine, Unity, and proprietary engine environments.
• Six years experience with PC and console art production.
• Experience managing external contractors.
• Able to follow concepts closely, and consistently improvise when required.
• Three years experience teaching game art at the college level.



Character Artist – Master Chief Collection – Halo 2, Certain Affinity Austin, TX — 2014 – present

• Using Zbrush and 3DS Max, I build vehicles, weapons, and armor sets, as well as uprezing existing assets. Vehicle assets include
multiple damage states. 4k PBR texture sets created using procedural tools, including dDo and Substance Painter.

Contract Character Artist – Shroud of the Avatar, Portalarium Austin, TX — 2013 – 14

• Sculpted high poly ZBrush models, low poly game meshes, and complex texture sets.
• Coordinated with the animation team to ensure clean deformations in the low poly.
• Set up completed assets in Unity.

Remote Contract Character Artist – Batman Arkham: Origins, Liquid Development Portland, OR — 2012 – 13

• Built high and low poly models, as well as high-resolution textures, working from detailed concepts.
• Met all deadlines and quickly iterated on feedback.

Character Artist –Star Wars: The Old Republic , EA Bioware (Shipped) Austin, TX — 2008 – 12

• Managed all aspects of asset creation, including high poly models, low poly game meshes, UVs, bakes, and textures.
• Reviewed character asset production through our outsourcing studio, located in Russia.
• Set up character assets for use by game designers using a complex proprietary export pipeline.



University of Central Florida
School of Film and Digital Media
Orlando, Fl — 2007
MS, Interactive Entertainment
University of Central Florida
School of Fine Arts
Orlando, Fl — 2001
BFA, Computer Animation



Adjunct Faculty, The Art Institute Austin, TX — 2011 – present

• Design curriculum and instruct undergraduate courses in ZBrush, 3DS Max, Maya, and MEL scripting.

Online Tutorial Instruction, Worcestershire, UK — 2013

• Plan, research, and demonstrate fundamental concepts of 3DS Max for a ten part tutorial series.